The University of Texas at Austin Job Posting

This posting is Closed

Program Coordinator

Hiring department Communication
Monthly salary $5,000 - $6,250+ depending on qualifications
Hours per week 40.00 Standard from 900AM to 600PM
Posting number 14-02-06-01-0442
Job Status Closed
FLSA status Exempt
Earliest Start Date Immediately
Position Duration Funding expected to continue
Position open to all applicants
Location Austin (main campus)
Number of vacancies 2
General Notes

Expected start date for two positions will be March 1, 2014 and June 1, 2014. Work hours may vary to include additional working hours during peak periods. Frequent evening, weekend and holiday work as needed to support the training efforts of the academy. Position is currently funded through August 31, 2017. Continuation of employment will be contingent upon extension of funding.

Required Application Materials

  • A Resume is required in order to apply
  • A Letter of Interest is required in order to apply.
  • A List of 3 References is required in order to apply.

Additional Information


To train students in business and creative leadership in video game development and to provide coordination and support to the Denius-Sams Gaming Academy, a nine-month, post-baccalaureate certificate program.

Essential Functions

Assist the Director of the program in creating the program curriculum and specific course/lab syllabi. Team-teach with other Gaming Academy staff members some of approximately a dozen modules that make up a course in game development. Prepare detailed case studies, for use in courses and labs, based on real-world game development examples. Team-supervise a lab offering students the opportunity to experience leadership (and leadership challenges) in a hands-on context. Selected applicant must be qualified for and prepared to act as de facto Producer and/or Director of the game developed in the lab, when specific students are not assigned to those roles. Review and grade student work (assignments and lab work). Review student applications and assist in determination of which students will be accepted into the program. Maintain regular, scheduled office hours Monday-Friday, to be accessible to students at least one hour each day.

Marginal/Incidental functions

Other related functions as assigned.

Required qualifications

Minimum five (5) years industry experience in a leadership role (e.g., Producer or Game Director/Creative Director and/or large-team discipline leadership). Training/Teaching experience required (conferences, guest lectures at educational institutions, etc.). Knowledge of games history, theory, criticism and business. Hands-on knowledge of at least one current game engine (and willingness to learn a new one, if necessary). Proven excellence in at least one game development discipline (e.g., production, programming, design, art, sound). Finalists for this position will be asked to submit samples of instructional materials (where possible) and professional work. Equivalent combination of relevant education and experience may be substituted as appropriate.

Preferred Qualifications

Bachelor's degree or advanced degree. Professional industry experience (see above) gained within the last three years to ensure knowledge is current and relevant to a rapidly changing business. Full-time, higher education teaching/training experience.

Working conditions

May work around standard office conditions Repetitive use of a keyboard at a workstation Use of manual dexterity Lifting and moving Standard academic working conditions - classroom, lab and office. May lift and move equipment, supplies and files.

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